

The ability of indie game devs to create what they want is exciting. Chicory’s brush is lying on the floor outside her room and you get to run around coloring everything in and talking to all the townspeople. Pizza is the janitor of the current wielder, a rabbit called Chicory, and the game starts by having you clean a backroom in the tower until all the colors disappear. In the game’s universe, there are individuals called Wielders, people (well, animals) who have the sole responsibility of adding color to the world. Pizza starts their adventure in a dusty room.

The default option is Pizza, which is what I’ll be using here. Like several other games, you are given the ability to name the character you play as (although it’s posed as your favorite food, to fit in with everyone else’s names). I started out Chicory on a whim the art style looked cute and the main gameplay mechanics (the ways you can interact with the game) of painting the coloring book-esque world seemed fresh and interesting.

We’ll be getting into spoiler territory here, so I really, really suggest you play the game for yourself first ( check it out here!). Some of my favorite games aren’t action-heavy or stuffed with photorealistic graphics, but are beautifully crafted, interactive stories that put the player in the driver’s seat. Swap any out with the current gaming trends ( Fortnite could easily be replaced by any popular shooting game, Tetris with any puzzler, or Mario with any platformer), but what they have in action, they tend to lack in story, leading many to overlook video games as the true narrative powerhouses that they are, instead viewing them as simple timewasters. But what about their stories? When people mention video games, usually only the most mainstream or popular ones come to mind, for example: Tetris (Tetris Holding LLC, 1984), Fortnite (Epic Games. Video games have come a long way since the days of Pong (Atari, 1972), evolving along with the times and technology to incorporate better-than-real-life graphics, immersive action, and massive player bases. Release Ī demo of the game was released on Steam as a limited-time event along with 11 other games for The Game Award's Game Festival on December 2019.Fuzzy Pickles and Chicory Pizza: How Video Games are Redefining Narrative Storytelling On February 24, 2020, the Chicory team would partner with Finji to publish the game on Steam. The Kickstarter ended on September 14, 2019, with 2,342 backers pledging $84,327. The project would officially launch on Kickstarter on August 15, 2019, and was funded completely in one day. They would later announce the project in January 2019 as "Drawdog". After creating some prototypes in 2018, he would create a team of friends, including Em Halberstadt who worked on Wandersong, Lena Raine, a composer for Celeste, and Alexis Dean-Jones and Madeline Berger who were both local artists in Vancouver. Completing quests and advancing in the story will provide paint abilities and collectible clothing.Īfter releasing Wandersong, Greg Lobanov wanted to create a project about art, in the same way Wandersong was about music.

The game is a top-down RPG, where the player can use the brush to color the environment and solve puzzles. It's up to Pizza, Chicory's number one fan, to wield the brush and restore peace. The current wielder of the brush, Chicory, went missing along with the all the colors in Picnic Province. The Brush is an artifact that can color the world.
